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Advanced and Experimental 3D Computer Animation Techniques1

week16

It’s exciting to finally come to a new project, and I’m going to take a champion line from League of Legends as my plan. Tucci is a relatively popular character, his voice is full of drama and charm, so I am going to make a performance that is more suitable for this character, and I am going to express obscenity and cringe.

I made some animations and tested them, and the results looked amazing, exactly as I expected, but I still pay more attention to the realism of the character’s trajectory and joint movement.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week15

This is the final product. Although there are many mistakes and actions that can be improved in the picture, there are too many technical difficulties that need to be overcome. I still can’t find the technique to make the stick bend, and there are more subtle action adjustments that I haven’t made in time. Adjustment, so this became one of my regrets.

For the needs of the story, I added another character—T-Rex. In addition to the previously repeated work (modeling topology maps) I also rigged them. I have to say that for the rigging of the crab, I refer to a lot of tutorials and crab animation references. It took me a lot of time, but the result is still very ok. By the way, all this is done in blender. It is undeniable. Blender is more convenient in the field of binding and animation.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week13

Under the teacher’s suggestion, I modified some actions of blocking and added scenes and shots and the woman walking, but the actions are still a bit problematic, but at least it is better than the previous one.

Similarly, this week I mainly worked on modeling. I used the velociraptor circulating on the Internet as a prototype and modeled it with zbrush. Then use blender topology to model the number of faces. Modify the details, then bake a normal map onto the low poly model with Marmoset Toolbag to make it a rig ready asset. , it is worth integrating the eyelids of the dinosaur that I added later, so I made a lot of modifications for binding.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week12

George said that this action lacks a sense of story, and the whole martial arts action seems monotonous, so with the help of George, I added some extra stories and actions to this action. This is a preliminary blocking, but there are still many problems. This is really a lot of work.

For project2. This week, I mainly worked on modeling. I used the crab fossils discovered by scientists as prototypes and modeled with zbrush. Then use blender topology to model the number of faces. Modify the details, then bake a normal map onto the low poly model with Marmoset Toolbag to make it a rig ready asset.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week11

I really like martial arts scenes, so I chose the monkey stick method of Shaolin Kung Fu. The task is tough, which means I need a lot of time to challenge it.

My first project was from the geroge course. The story I wrote was about the metaphysical theme of a girl and a monster. It tells the story of a girl with amnesia who struggles to find her memories with the help of a mysterious monster. My story is inspired by some movies and anime. For example THE BFG, from which I got the idea of giants existing in the city. There’s also the emotion and interaction between the girl and King Kong in King Kong. Even in SPIRIT AWAY, where the protagonist accidentally enters the world of monsters from the real world, etc. These films and movies give me a lot of ideas and the basis for stories. In my animation, I usually like to add cinematic elements to my work. I think this is something that cannot be overlooked and is often a major factor in how good a piece of work is. AI is a good tool and a good partner for human beings. The premise is that it will not destroy humans. I used midjourney, which has become very popular recently, to generate some concept images, and through many attempts and filters, I picked a few that came close to what I imagined. The amazing thing is that they work really well and they are passable as art concepts.

As you can see the cover is a dinosaur, so for my next 9 weeks I’m going to make a short film about dinosaurs. The artwork is ai-generated by the way.
The reason I’m going to do it is probably this, dinosaurs are a widely popular subject, especially among children or young audiences. The nature of the plot of this little animation for project2 might be similar to tropes like There’s many a slip ‘twixt the cup and the lip. So I will show the cruelty of inter-species competition and the law of the forest where the weak are the strongest in ancient times. I have analysed three difficulties in this project, the first of which is rigging, I have modelled and riged the Tyrannosaurus Rex and he seems to be working. I have left the crabs and raptor no rig . The second was animating the dinosaurs, as they don’t exist in real life at the moment,

so my references came back from previous films and TV shows. prehistoric planet and the classic movie Jurassic Park were good targets for me to learn from. 3. physics simulation, I felt it was necessary to add some effects to give a better visual effect. Sand collisions and seawater simulations were essential and I worked on these in ue5 rather than houdini because ue is more time efficient and convenient. Next it was time for ai ~ these images were generated in the style of a photographic artist, it looks more realistic and detailed. This is the scene I imagined, it is more like the environment of the earth in ancient times.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week10

This week I made some fun mood boards with AI. In my procedure, this is an essential part. But I don’t plan to use this story as my final project, it’s a long process and takes a lot of time to make, it can’t be done in a few months.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week9

I merged all the shots so far and made some optimizations, and I realized that the whole story might be bigger and bigger, which didn’t fit my production cycle. . .

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week8

This week I added the ending part. Let the structure of the story return to the original, forming a closed story loop. The protagonist falls into a different world, and is then awakened. . . When the protagonist falls into another world, he finds himself in a mysterious and strange place. This other world is full of magic, fantastic creatures and breathtaking scenery. The protagonist feels confused and helpless, but he is also full of curiosity and courage, and decides to explore this strange world.

During the expedition, the protagonist meets a wise and kind guide who helps the protagonist adapt to the rules and environment of this different world. The guide tells the protagonist that he was summoned to this world for a reason, and guides him to a distant place where there is a mysterious altar, and only through the altar can he return to the original world.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week7

This week I added the following plot. This section is the turning point of the story. The protagonist starts to take risks, which is the adventure structure of the 8 major structures of the story. I added a lot of suspense and horror camera movements to increase the atmosphere. Make the movie more immersive.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week6

In this episode, I want to use some special shots or montage editing techniques to make the protagonist recall and find something is wrong, and then promote the development and climax of the story. And I want to do some suspenseful plots to make the whole story more exciting and rich