After determining the layout of the scene, the next step was to deal with the design of the props. Considering that the story takes place in the last century when technology is backward, and at the same time, I want to express the mysterious feeling of the military, I decided to design these props to be obvious traces of use, old and dusty. This design fits the time period and adds a sense of mystery to the whole scene.
As I needed to create the entire environment, I had to consider the decorative style of each object to ensure that they blended in with the entire scene and did not look out of place. In particular, when considering the design of the jars, I worked with my team members on this task. I was involved in the modelling of the top section as well as the mapping throughout. The use of UDIM made the jar visually more realistic and detailed.
The worn look of the props and signs of use was one of the key points I concentrated on. Through clever texture and texture processing, I endeavoured to present the historical traces of each prop so that the audience can feel the passage of time and the depth of the story in the scene.
The whole process requires in-depth collaboration and team communication to ensure that each prop fits the background of the story and the overall atmosphere of the scene. This has been a valuable experience for me in terms of creativity and teamwork, and I look forward to presenting a realistic and engaging scene to the audience through these efforts.









