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FMP

FMP week4

This week was a crucial week for my animation project. In order to realise the animation effects, I had to go through the tedious process of re-topology, which is a long and time-consuming step. I am constantly revising and optimising, working to find the best topology for my character model.

In addition, baking the information from the high modelling to the low modelling is also a crucial part of the process. Knowing that this step is crucial to the final animation, I invested a lot of time and effort to ensure that the information was accurately transferred.

For texturing, I chose to work with Substance Painter in the hopes of infusing the monster with a more vivid and realistic texture. I experimented with a number of different texture layers, totalling over 100, in an effort to achieve the perfect visualisation of the monster’s appearance in my mind. However, despite my efforts, I was still not satisfied with the final result.

To further review and evaluate my mapping results, I rendered the monster model in a renderer. Although the rendering was acceptable, it still did not fully meet my expectations.

This week’s work has challenged my skill level and creative abilities. I understand the importance of continuous learning and improvement in the process. Next, I will continue to work hard to optimise the model and texture, and strive to create an impressive and richly textured monster image that will be more vivid and engaging in the animation.

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