This week I continued to work on the scene production, mainly working on the design and revision of the second part of the lab and the tunnel. In the second part of the lab, I used a lot of mechanical instruments and dusty elements to emphasise the cluttered feel of the whole scene. This design aims to create the atmosphere of the protagonist being trapped, and I especially like the green tone, which makes the whole scene present a sense of mystery, as if it is a secret laboratory. This design was inspired by a scene in the game Control, and I tried to create a similar atmosphere through unique elements and tones.
In the second part of the tunnel, I changed the design idea and adopted a more realistic representation. Taking into account the presence of rocks, I adjusted the green tones of the overall image to be more in line with the colours of the natural environment. To articulate the first tunnel (which I modified significantly even though I didn’t make the first section), I balanced the whole environment and structure, making the whole scene look more integrated by setting up places along the street.
The production of a scene is not only about visual presentation, but also about expressing the storyline and atmosphere. Through careful design and modification, I endeavoured to make every detail provide a deeper level of immersion for the audience, and I hope the audience can feel the tension and emotion of the story in my virtual world.






