This week, I focused on rendering the entire scene more complete. I was heavily influenced by the environmental design in the game Control, which has a very immersive and atmospheric scene design. I realised that lighting and fog play a crucial role in the presentation of the scene. With simple colour adjustments, the whole scene can take on a different feel, and the variation is impressive.
I borrowed some mysterious elements to try to make the scene look richer and full of stories. On the advice of my tutor Sara, I introduced a number of basic visual effects (VFX) such as smoke and dust particles into the scene to suit the tone of the whole scene. The use of these VFX not only added colour to the scene but also injected more mystery into the storyline.
Lighting adjustments and the use of fog effects made the scenes more visually engaging. By varying the colours and contrasts of light and shadow, I strive to create an immersive feeling that allows the audience to delve deeper into my virtual world.
The presentation of the entire scene is a comprehensive test of my design and technical skills. By borrowing design concepts from good games and doing hands-on work under the guidance of my mentor, I endeavour to create a visually engaging and mysterious scene for the audience to support the whole storytelling.







