This week I worked on a hospital corridor scene to fill in plot holes. In order to build this scene, I purchased some specialised assets and worked on making the entire corridor feel realistic. When designing the corridor, I delved into a number of references to ensure that the scene was fleshed out and layered with detail. I paid special attention to small but not negligible elements, such as switches, alignments, column structures, doors, etc., which together form a life-like scene.
I spent a considerable amount of time on the basic layout of the scene. In order to make sure that each area is sensible and perfect, I need to consider every aspect, including the placement of props, the position of doors, the alignment of structures, and so on. I wanted the main scene to have a grandiose atmosphere, so I chose to design large architectural structures, but at the same time kept the props in normal proportions to ensure that the overall visual effect was both grandiose and natural.
In the lighting design of the scene, I paid special attention to how to achieve a depressing atmosphere to better serve the needs of the plot. The use of lighting is crucial to the atmosphere of the scene, and I endeavoured to create a sense of both realism and unease in the hospital corridors to immerse the audience in the story.
The entire process of scene building is a constant pursuit of attention to detail and creative design. Through these endeavours, I look forward to presenting the audience with an engaging and nuanced virtual world that will better support the plot.





