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thesis

FMP week6

This week I threw myself into building scenes for Unreal Engine 5 in order to meet the demands of the script. For the desert areas, I made full use of Quixel’s asset library, which contains a large number of scanned models. The accuracy of these models is very detailed, and the combination of natural lighting and richly detailed rendering makes for an impressive scene. The textures and details in the desert areas make the scenes look outstanding.

As for the construction of the indoor scenes, I focus on creating DIY props that adapt to the plot, such as sofas, tables, cake beds, and so on. These props were designed to fit in with the plot and provide a more realistic and interesting backdrop for the storyline. Through clever layouts and colour schemes, I tried to create a dark and cosy atmosphere throughout the interior scenes, allowing the audience to feel the depth and emotion of the story within it.

Overall, this week’s work has allowed me to become more familiar with the building and rendering capabilities of Unreal Engine 5, and I have managed to cleverly incorporate external modelled assets into my scenes. Through careful design and layout, I endeavoured to create a visually pleasing virtual world for the audience that fits the plot.

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