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FMP

FMP week5

This week I explored the mysteries of skeletal binding in Blender, this was my first attempt at the process, so I conducted several experiments with monster binding. In this process, I didn’t just focus on the overall skeletal structure, but also on the nuanced parts, such as the face and eye bindings. Through repeated experiments, I tried to make sure that every movement of the monster in the animation would be natural, smooth and full of life.

During my free thinking time, I was inspired by something unexpected. When I was observing human movement in the gym, I noticed that the muscles would shake slightly when the joints moved, as if they had a life of their own. This inspired me to think about how to simulate muscle effects in monster animations. Although setting up a complete muscle system sounded a bit large, in order to achieve a more realistic shaking effect, I decided to use soft body simulation technology to simulate the natural movement of the muscle parts with the help of soft body dynamics.

The use of soft body simulation is new in the field of animation, but I believe this approach will give my monster a more natural and lively quality. Although I had considered a complex muscle system at one point, soft body simulation became my final choice in order to keep the production process relatively simple and efficient.

This week’s practice was a process of continuous exploration and breakthroughs in animation techniques. By combining bonding techniques with soft body simulation, I expect to create a monster figure with more realistic and muscular details in the animation. This is not only a technical challenge, but also a profound exercise in creativity and imagination.

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