This week I finished importing all the resources into UE5, including character models, animations, effects, and camera work. In this process, I deeply appreciate the importance of collaborative work between all parts of the process. The division of labour between different people, the departments they are responsible for, and the software they use can all lead to a common problem – incompatible files and all kinds of errors. Due to the lack of organisation in the early stages, various files need to be tested and exported repeatedly, which greatly reduces the work efficiency.
The initial choice of UE5 as the final rendering engine was based on the work cycle. Using a traditional path tracing based renderer would have resulted in huge rendering costs. The Lumen renderer that comes with UE5 greatly reduces the rendering time and cost. Through testing, it only takes about 10 minutes for a 2K footage to get a pretty good picture result, which is a huge advantage for our project schedule control.
In UE5, I focused on optimising lighting and materials to ensure the best possible rendering in the game engine. At the same time, I conducted multiple camera run tests to ensure the overall presentation was smooth and consistent. This week’s work was not only a technical challenge, but also a new insight into project management and organisation. Through this experience, I gained a deeper understanding of the importance of teamwork and prep work.



