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FMP week13

I’ve spent a lot of time this week sorting out and fixing all the animations. Unfortunately, due to the poor organisation of the project, the animation section was allocated a relatively short amount of time, making it impossible to fine tune many of the movements. Fortunately, however, Blender’s animation curve modifier has been a great help. It allows me to add some irregular movements to the action, which makes the overall animation more vivid and enhances the sense of rhythm.

During the animation process, I referred to many film and TV works, such as the humanoid monsters in A Quiet Palace and the movements of the zombie bosses in Resident Evil. Especially in certain shots of monster movements, George provided many constructive suggestions and gave coaching and teaching in animation movement.

I was very conscious of realism, so at the end of many intense fights I deliberately increased the movement to achieve a more realistic effect. By using Blender’s tools and referring to other good works, I strive to make the monsters’ movements more vivid and natural so that the audience can better integrate into the storyline.

In my next work, I plan to further refine the details of the animation and try to make the best use of Blender and other tools in order to create impressive monster movements!

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