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FMP week12

During this week’s LOOK DEVELOPMENT process, I conducted a unique experiment with the Monster’s material. By chance, I discovered a mysterious ore that emits a faint glow at night, so I had the bright idea to incorporate elements of this ore into the texture of the monster’s skin. In this way, the monstrous beast was able to emit a faint glow under dim light, as if it were a mysterious existence like an ancient creature.

In addition, I made some interesting changes to the scales of the monster. I envisioned these scales to be self-luminous and to be able to glow brighter when the monster is angry or excited. This design not only injects some whimsy into the character, but also adds a sense of dynamism to the visuals.

During the testing phase, I simulated different lighting conditions, including moonlight, a starry sky, and an extremely dark cave. This allowed me to better understand how the materials would behave in various situations, so that I could fine-tune every detail.

The whole look development process is not just a technical adjustment, but also an adventure of creativity and imagination. By incorporating mysterious elements into the monster material

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