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Advanced and Experimental 3D Computer Animation Techniques1

week14

I fixed the previous mistakes and added more intermediate frames to make the whole animation look smoother.

The main work this week is to disassemble the uv and draw the texture. I refer to the appearance of the ancient crab to make the current appearance. Because it is a realistic style, I use the pbr material process in terms of materials. I will try my best to consider some realistic elements, such as soil stains and wear. As for the material of the Velociraptor, I also used a lot of normal brushes packed with modern animals, such as crocodile lizards and so on. By the way, all of this is done in substance painter.

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