Categories
Advanced and Experimental 3D Computer Animation Techniques1

week20

In the final production I fixed all the mistakes George mentioned, I know it looks like there is still room for improvement, but for the finished piece, I wasn’t disappointed as he moved logically and didn’t have major mistakes , this is a kind of progress for me.

I’m very happy with the final result, although there were a lot of animation issues and rendering issues, but it means a lot to me, this is my first mockumentary. My ultimate dream is to be a cg director, this is a small step for me to succeed. I am very grateful to all the people who have helped me during this semester.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week17

At George’s suggestion, I revised my reference, where I paid more attention to the performance of the character’s demeanor and avoided overly exaggerated movements. In the production of blocking, I roughly made the main expressions. It has to be said that the production of emoticons is indeed a difficult subject. You must understand and practice emoticon animations in order to achieve smooth and consistent character movements.

During this week, I repeatedly made and modified the scene. The reason is that the performance of the computer is not enough, and it is difficult to drive high-resolution textures, so I did a lot of subtraction. The scene I hope to make is similar to the feeling of the beach in Iceland. Because the black land of Iceland gives people a very primitive and unspoiled feeling, so in my setting I decided to make a beach similar to the Icelandic landscape. I used fluid flux to make waves in the sea water, and it cost me 7 days and 7 nights to study it.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week14

I fixed the previous mistakes and added more intermediate frames to make the whole animation look smoother.

The main work this week is to disassemble the uv and draw the texture. I refer to the appearance of the ancient crab to make the current appearance. Because it is a realistic style, I use the pbr material process in terms of materials. I will try my best to consider some realistic elements, such as soil stains and wear. As for the material of the Velociraptor, I also used a lot of normal brushes packed with modern animals, such as crocodile lizards and so on. By the way, all of this is done in substance painter.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week19

I fixed the whites of the eyes, but my shot still has some issues. Also I added the shoulder animation for more detail, but embarrassingly, it moves like a butterfly flapping its wings instead of the correct one. .

I edited the rendered footage and edited it, and for what it’s worth, the whole process was a lot of fun, and I enjoyed the soundtrack because the sound effects of the monsters are so compelling it seems to give the work its soul.