Under George’s patient explanation, I understood a lot of techniques and key points of 3D character animation, as well as production techniques and points to pay attention to. I recreated blocking, but the overly exaggerated movements above still made it look uncomfortable. . There are still many elements to improve.




This week I put together and lit all the animations and shots, and I really enjoyed it. Insufficient multi-tasking of the lens caused a lot of problems and bugs. I added special effects like mud and fog to some shots to make it look more realistic.