Categories
Advanced and Experimental 3D Computer Animation Techniques1

week18

Under George’s patient explanation, I understood a lot of techniques and key points of 3D character animation, as well as production techniques and points to pay attention to. I recreated blocking, but the overly exaggerated movements above still made it look uncomfortable. . There are still many elements to improve.

This week I put together and lit all the animations and shots, and I really enjoyed it. Insufficient multi-tasking of the lens caused a lot of problems and bugs. I added special effects like mud and fog to some shots to make it look more realistic.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week16

It’s exciting to finally come to a new project, and I’m going to take a champion line from League of Legends as my plan. Tucci is a relatively popular character, his voice is full of drama and charm, so I am going to make a performance that is more suitable for this character, and I am going to express obscenity and cringe.

I made some animations and tested them, and the results looked amazing, exactly as I expected, but I still pay more attention to the realism of the character’s trajectory and joint movement.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week15

This is the final product. Although there are many mistakes and actions that can be improved in the picture, there are too many technical difficulties that need to be overcome. I still can’t find the technique to make the stick bend, and there are more subtle action adjustments that I haven’t made in time. Adjustment, so this became one of my regrets.

For the needs of the story, I added another character—T-Rex. In addition to the previously repeated work (modeling topology maps) I also rigged them. I have to say that for the rigging of the crab, I refer to a lot of tutorials and crab animation references. It took me a lot of time, but the result is still very ok. By the way, all this is done in blender. It is undeniable. Blender is more convenient in the field of binding and animation.

Categories
Advanced and Experimental 3D Computer Animation Techniques1

week13

Under the teacher’s suggestion, I modified some actions of blocking and added scenes and shots and the woman walking, but the actions are still a bit problematic, but at least it is better than the previous one.

Similarly, this week I mainly worked on modeling. I used the velociraptor circulating on the Internet as a prototype and modeled it with zbrush. Then use blender topology to model the number of faces. Modify the details, then bake a normal map onto the low poly model with Marmoset Toolbag to make it a rig ready asset. , it is worth integrating the eyelids of the dinosaur that I added later, so I made a lot of modifications for binding.